As a Technical Artist with strong 3D Generalist skills, you will play a key role in bridging art and technology, helping build high-quality optimized 3D content for immersive XR/VR experiences. You will work across multiple stages of the 3D production pipeline, combining hands-on 3D content creation — modeling, texturing, and asset preparation — with technical implementation inside Unity, shader development, and optimization.
Model, texture, and optimize high-quality 3D assets including characters, props, and environments, ensuring visual quality while maintaining performance constraints for mobile VR platforms.
Build and maintain character pipelines including character setup, rigging, skinning, and preparing assets for animation and in-engine implementation.
Create character rigs, support facial rigs where needed, and work with animation assets to ensure smooth character movement and proper in-engine behavior.
Import, set up, and integrate 3D assets into Unity while maintaining efficient workflows between DCC tools and engine implementation.
Create and optimize custom shaders and materials inside Unity, with a strong focus on performance optimization for mobile VR devices.
Optimize assets, materials, shaders, textures, and scenes to meet performance requirements for mobile VR platforms and standalone headsets.
Identify and solve technical challenges related to asset pipelines, rendering, shader behavior, animation systems, and runtime performance.
Help improve internal workflows and develop efficient pipelines between art production and technical implementation.
Work closely with developers, artists, and production teams to deliver immersive real-time experiences.
Proven experience as a Technical Artist, 3D Generalist, 3D Technical Artist, or similar role
Strong proficiency with 3D software such as Blender, Maya, or similar DCC tools, including modeling, texturing, and UV workflows
Experience in character creation workflows including rigging, skinning, and animation setup
Strong understanding of real-time rendering pipelines
Hands-on experience working with Unity engine
Experience creating and optimizing shaders in Unity (Shader Graph and/or custom shader development)
Strong understanding of optimization techniques for mobile and VR applications
Experience integrating and troubleshooting 3D assets inside game engines
Understanding of materials, lighting, rendering, and asset optimization workflows
Strong problem-solving skills and technical mindset
Ability to collaborate effectively with both engineering and art teams
Portfolio demonstrating both technical and artistic work, including 3D modeling and texturing examples
Nice to Have:
Knowledge of animation systems
Experience with VFX and particle systems
Experience working on immersive applications, XR, AR/VR, or real-time interactive projects
24 working days paid vacation, 7 days sick leave, and public holidays.
Flexible working hours of remote work.
Open-minded and outside-the-box ideas embodied in life.
Award-winning and diverse team to grow together.
Opportunity to work with cutting-edge XR technologies.
Minimum bureaucracy and a collaborative and supportive working environment.
Lucid Reality Labs is developing next-generation XR (extended reality) solutions that transform how people experience life, communicate, learn, work, and interact with the world. The company has been recognized among the top XR companies globally and offers systemic and innovative approaches to complex problems across Healthcare, Life Sciences, Aerospace and Defense, Commercial, and Public Sectors. Their award-winning cases span AR, VR, and MR platforms, delivering immersive experiences that create pathways to impactful technology. The company combines technical excellence with creative vision to produce high-quality interactive solutions.