Post a job

Lead Gameplay Animator

TNME

Location
United States
Base Salary
150k-190k USD
That's No Moon Entertainment

Job Description

That's No Moon is an independent studio of storytellers and game-makers who believe in the power of narrative-driven experiences. With a diverse team of talented developers, from some of the top game studios in the world (Naughty Dog, Infinity Ward, Bungie), our shared vision is to create the future of AAA experiences with a culture of creativity, collaboration, and responsible production practices. Our passionate team of developers help shape our studio, our projects, and our future.

We are looking for a Lead Gameplay Animator with a passion for creating incredible animation for a AAA title. You will manage a team of animators, guiding them in creating animations that are both visually stunning and integral to the gameplay experience. You will aid in developing workflows, tools and processes used by animators. Collaborating with the Animation Director, Design, Engineering, and Motion Capture teams, you’ll support the creation of gameplay mechanics that are smooth, responsive, and seamlessly integrated with cinematics and the story.

Join us in this leadership role to shape the animation experience of our gameplay systems, driving innovation and excellence across every movement and interaction!

Responsibilities:

  • Create and integrate AAA quality gameplay animations using Motion Capture to ensure a realistic and fluid performance
  • Collaborate with tech artists to help develop tools and workflow.
  • Work closely with engineers and designers to implement complex animation systems such as motion matching.
  • Work with animation production to assign, schedule, and organize animation tasks for your team
  • Be proactive in troubleshooting animation workflow, rigging and pipeline issues.
  • Communicate effectively with animators, engineers and designers, to give and accept feedback.
  • Lead and mentor a team of gameplay animators to ensure all animation is at the highest quality, functionality, and enhances the player experience
  • Demonstrate standard methodologies in animation for efficiency and quality. Lead by example
  • Participate in motion capture shoots

Requirements & Skills:

  • Proven leadership experience working with motion capture data and hand-key animation in on AAA titles
  • Demo reel showing an understanding of animation principles with an emphasis on motion capture
  • Experience working on complex gameplay systems such as motion matching
  • Professional working knowledge of Maya
  • Experience with Unreal Engine blueprints, state machines, blend spaces, montages, and event graphs
  • Proven ability to successfully lead an Animation team, including career management and growth
  • Ability to innovate, bringing new insights to gameplay through animation and prototyping
  • Excellent problem-solving and interpersonal skills
  • Passion for making games and the enthusiasm to make the best!

Qualities:

  • Flexibility in switching tasks to accommodate production priorities
  • Ability to appreciate other department's perspectives
  • Maintain integrity and confidence in results-oriented times
  • Empathic and respected team leader
  • Team oriented with a desire to mentor other animators
  • Promote inclusivity, diversity and fairness
  • Practice patience and be open to giving and receiving feedback

TNM considers a number of factors when determining each role's base pay range, including industry benchmarks, location, experience, and other job specific skills. In addition to base pay, this role may be eligible for other incentive compensation including equity and profit share. The estimated base pay range for this role is U.S. only and not applicable for locations outside of the U.S.

The estimated base pay range for this role is: $150,000 - $190,000

TNM offers competitive and comprehensive benefits that include medical, dental, vision, 401(k) match, flexible PTO, supplemental life and disability, and more. Eligibility to participate in these benefits may vary based on country of residence and/or part-time or temporary employment status.

That's No Moon is an equal opportunity employer and all qualified applicants will receive consideration for employment without regard to race, ancestry, color, citizenship, religion, sex, sexual orientation, gender identity or expression, marital status, pregnancy, age, national origin, disability status, legally protected physical or mental disability, genetic information, protected veteran status, or any other characteristic protected by law.

Advice from our career coach

As a Lead Gameplay Animator at That's No Moon, you will play a crucial role in shaping the animation experience for a AAA title. To stand out as an applicant for this position, you should showcase strong leadership skills, a deep understanding of animation principles, and experience working on complex gameplay systems. Here are some tips to help you stand out:

  • Demonstrate your proven leadership experience with motion capture data and hand-key animation on AAA titles.
  • Showcase your expertise in Maya and Unreal Engine, specifically with blueprints, state machines, blend spaces, montages, and event graphs.
  • Highlight your ability to lead and mentor a team of gameplay animators, emphasizing career management and growth.
  • Illustrate your passion for innovation in gameplay through animation and prototyping.
  • Emphasize your problem-solving skills, interpersonal abilities, and commitment to excellence in animation quality.

Apply for this job

Expired?

Please let That's No Moon Entertainment know you found this job with RemoteJobs.org. This helps us grow!

About the job

Sep 20, 2024

Full-time

150k-190k USD

  1. US United States

More remote jobs at That's No Moon Entertainment

RemoteJobs.org mascot