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Principal Software Engineer - Gameplay

Manticore Games logo

Location
United States
Base Salary
112k-275k USD
Manticore Games

Job Description

We are looking for a Principal Software Engineer to develop gameplay features and systems for our new action-packed combat-focused MMO developed in Unreal Engine. Our headquarters are located in San Mateo, CA but this role can be fully remote.

Responsibilities

  • Design, develop and implement gameplay features and systems in Unreal Engine and C++.
  • Develop client and server networked gameplay code.
  • Work with the Production, Design, Art and QA teams to plan, implement and iterate on game concepts and features.
  • Integrate gameplay systems with other parts of our platform.
  • Maintain and extend engine code.

Requirements

  • A minimum of 7 years in game development and experience developing and maintaining gameplay mechanics and systems in desktop or console games.
  • A minimum of 7 years programming in C++.
  • Experience using Unreal Engine.
  • Experience architecting and implementing game systems, user interfaces, tools, networked features, etc.
  • Ability to collaborate effectively across disciplines such as art, design and engineering.
  • Effective communication: must be able to explain technical concepts, constraints, and problem solve with non-engineers.
  • BS degree in Computer Science or a related field or 5+ years industry experience as the degree equivalent.

Pluses

  • Interest and experience in 3D desktop or console MMOs with RPG elements.
  • Experience optimizing features to performance targets.
  • Working understanding of game networking concepts - peer to peer, client/server, latency compensation, etc.

Perks

  • Medical, Dental, Vision & Life/AD&D Insurance
  • 401(k)
  • Maternity & Parental Leave
  • Fully Remote
  • Flexible PTO
  • Flexible Spending Accounts
  • Commuter Benefits
  • ADP Employee Discount Program
  • Daily Lunch (in office only)
  • Free Snacks & Beverages (in office only)

$112,000/year to $275,000/year

A reasonable estimate of the current US base salary range for this position is salary (the range listed above) + equity + benefits. Our salary ranges are determined by role, level, and location. The range displayed on each job posting reflects the minimum and maximum target for new hire salaries for the position across all US locations. Within that range, individual pay is determined by work location and additional factors, including but not limited to job-related skill sets, experience and training, education, licensure and certifications, and other business and organizational needs. Please note that the compensation details listed in US role postings reflect the base salary only, and do not include discretionary bonus (if any, based on individual and organizational performance), equity, or benefits.

Your recruiter can share more about the specific salary range for your preferred location during the hiring process.

Advice from our career coach

We are looking for a Principal Software Engineer to develop gameplay features and systems for our new action-packed combat-focused MMO developed in Unreal Engine. Our headquarters are located in San Mateo, CA but this role can be fully remote.

Responsibilities

  • Design, develop and implement gameplay features and systems in Unreal Engine and C++.
  • Develop client and server networked gameplay code.
  • Work with the Production, Design, Art and QA teams to plan, implement and iterate on game concepts and features.
  • Integrate gameplay systems with other parts of our platform.
  • Maintain and extend engine code.

Requirements

  • A minimum of 7 years in game development and experience developing and maintaining gameplay mechanics and systems in desktop or console games.
  • A minimum of 7 years programming in C++.
  • Experience using Unreal Engine.
  • Experience architecting and implementing game systems, user interfaces, tools, networked features, etc.
  • Ability to collaborate effectively across disciplines such as art, design, and engineering.
  • Effective communication: must be able to explain technical concepts, constraints, and problem solve with non-engineers.
  • BS degree in Computer Science or a related field or 5+ years industry experience as the degree equivalent.

Pluses

  • Interest and experience in 3D desktop or console MMOs with RPG elements.
  • Experience optimizing features to performance targets.
  • Working understanding of game networking concepts - peer to peer, client/server, latency compensation, etc.

Perks

  • Medical, Dental, Vision & Life/AD&D Insurance
  • 401(k)
  • Maternity & Parental Leave
  • Fully Remote
  • Flexible PTO
  • Flexible Spending Accounts
  • Commuter Benefits
  • ADP Employee Discount Program
  • Daily Lunch (in office only)
  • Free Snacks & Beverages (in office only)

$112,000/year to $275,000/year

A reasonable estimate of the current US base salary range for this position is salary (the range listed above) + equity + benefits. Our salary ranges are determined by role, level, and location. The range displayed on each job posting reflects the minimum and maximum target for new hire salaries for the position across all US locations. Within that range, individual pay is determined by work location and additional factors, including but not limited to job-related skill sets, experience and training, education, licensure and certifications, and other business and organizational needs. Please note that the compensation details listed in US role postings reflect the base salary only, and do not include discretionary bonus (if any, based on individual and organizational performance), equity, or benefits.

Your recruiter can share more about the specific salary range for your preferred location during the hiring process.

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About the job

Nov 1, 2024

Full-time

112k-275k USD

  1. US United States
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