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Senior Rendering Engineer

TNME

Location
United States
Base Salary
151k-190k USD
That's No Moon Entertainment

Job Description

That's No Moon is an independent studio of storytellers and game-makers who believe in the power of narrative-driven experiences. With a diverse team of talented developers, from some of the top game studios in the world (Naughty Dog, Infinity Ward, Bungie), our shared vision is to create the future of AAA experiences with a culture of creativity, collaboration, and responsible production practices. Our passionate team of developers help shape our studio, our projects, and our future.

We are looking for a Senior Rendering Engineer who is ready to push the boundaries of rendering for a AAA title. In this role, you will prototype and build rendering systems to generate the highest quality real-time graphics. Art is one of the major ways to communicate story details needed in a narrative based game. You will work with artists, designers, and the narrative team to help convey the story in cinematics and moment-to-moment gameplay.

Responsibilities:

  • Break down features, building plans and assessing dependencies
  • Work with the production team and engineering leadership to schedule those plans
  • Collaborate with engineers and other disciplines to provide holistic solutions with an emphasis on achieving GOTY
  • Own features, and small-scale systems, driving them to meet the needs of those holistic solutions
  • Architect, implement, and maintain production quality C/C++ for systems, features, tools, and workflows
  • Learn and understand how existing systems work well enough to modify, fix, and explain their benefits and limitations to others.
  • Analyze different approaches to solve problems and discuss the tradeoffs between them
  • Write and maintain documentation related to features, tools, and workflows

Requirements & Skills:

  • Worked on at least one AAA game or equivalent complexity 
  • Solid knowledge of C++ .
  • Experience using frame debugging tools such as RenderDoc, PIX, or RazorGPU.
  • Experience using profilers to measure the timing characteristics of software.
  • Knowledge of shading languages such as HLSL.
  • (Bonus) Unreal Engine experience.

Qualities:

  • Good communication skills visually, verbally and written
  • Work independently with minimal supervision
  • Ability to resolve conflicts

TNM considers a number of factors when determining each role's base pay range, including industry benchmarks, location, experience, and other job specific skills. In addition to base pay, this role may be eligible for other incentive compensation including equity and profit share. The estimated base pay range for this role is U.S. only and not applicable for locations outside of the U.S.

The estimated base pay range for this role is: $151,000 - $190,000

TNM offers competitive and comprehensive benefits that include medical, dental, vision, 401(k) match, flexible PTO, supplemental life and disability, and more. Eligibility to participate in these benefits may vary based on country of residence and/or part-time or temporary employment status.

That's No Moon is an equal opportunity employer and all qualified applicants will receive consideration for employment without regard to race, ancestry, color, citizenship, religion, sex, sexual orientation, gender identity or expression, marital status, pregnancy, age, national origin, disability status, legally protected physical or mental disability, genetic information, protected veteran status, or any other characteristic protected by law.

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About the job

Jun 28, 2024

Full-time

151k-190k USD

  1. US United States
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