Senior System Designer
![People Can Fly logo](https://cdn-images.remotejobs.org/company-profile-logo%2F717bcbb3ad8b13f1d10181e9a66c8759cd45fb2920858a729e20eb664733fe55.jpeg)
- Location
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Canada only
People Can Fly
Job Description
Company Description
People Can Fly, un des principaux studios indépendants de développement de jeux AAA, est composé d’une équipe internationale de centaines de personnes talentueuses travaillant depuis des bureaux situés en Pologne, au Royaume-Uni, aux États-Unis et au Canada, mais aussi de partout dans le monde grâce à nos programmes de télétravail.
Fondée en 2002, PCF a marqué le genre des jeux de tir avec des titres comme Painkiller, Bulletstorm, Gears of War: Judgment et Outriders. Nous sommes l’un des studios Unreal Engine les plus expérimentés de l’industrie et nous renforçons nos capacités au moyen de solutions internes, à savoir l’infrastructure PCF Framework.
Nos équipes de création travaillent actuellement sur plusieurs titres passionnants : Gemini est notre nouveau projet mené en collaboration avec Square Enix; Maverick est un jeu AAA développé en collaboration avec Microsoft; Bifrost, Victoria et Dagger sont des projets que nous réalisons selon un modèle d’auto-édition. Nous avons également un projet en phase de conception : Red; ainsi que deux projets en technologie de réalité virtuelle : Green Hell VR et Bulletstorm VR, qui est une captivante version en RV de notre jeu de tir culte.
Forte de plus de 20 ans d’expérience, PCF se lance à la découverte de nouveaux horizons. Nous avons pour but de combiner notre expertise avec la créativité des meilleurs visionnaires de l’industrie afin de travailler collectivement à la nouvelle génération de jeux d’action destinés à la communauté mondiale de joueurs.
Si vous choisissez d’entreprendre cette aventure avec nous, vous aurez l’occasion de perfectionner votre art et d’approfondir vos connaissances, en travaillant aux côtés de chefs de file de l’industrie pour offrir une expérience unique et toute nouvelle aux joueurs du monde entier.
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People Can Fly is one of the leading independent AAA games development studios with an international team of hundreds of talented individuals working from offices located in Poland, UK, US, and Canada, and from all over the world thanks to our remote work programs.
Founded in 2002, we made our mark on the shooter genre with titles such as Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. We are one of the most experienced Unreal Engine studios in the industry and we are expanding it with in-house solutions called PCF Framework.
Our creative teams are currently working on several exciting titles: Gemini is our new project being developed with Square Enix; Bifrost, Victoria and Dagger are projects we're growing in the self-publishing model. We also have one project in the concept phase – Red; as well as two projects in VR technology – Green Hell VR and Thunder - a new project based on one of the IPs from the Group’s portfolio.
With over 20 years of experience, PCF sets out to explore new horizons. We aim to combine our expertise with creativity of the best and most forward-thinking talents in the industry to work together on the new generation of action games for the global gaming community.
If you decide to accompany us on this journey, you’ll have a chance to perfect your craft and expand your knowledge, working alongside leaders in the industry on bringing a brand-new unique experience to the players worldwide.
Project Bifrost is a yet unannounced AAA action-adventure game developed by our North American team supported by PCF’s European studios.
Job Description
- Create, maintain & evolve game systems.
- Support principal system designer in upholding system design philosophy on project.
- Support Lead system designer with creating a great environment for the system design team on project.
- Define the metrics which allow balancing and tuning of game systems.
- Build tools and models to support creation and maintaining of game system.
- Be representative of system design thinking and system design requirements on the project
- Constantly test theories, iterate on ideas and challenge assumptions.
- Create designs documents, content briefs, system outlines, and other means of sharing all the necessary information with involved teams.
- Attend playtests and be solution-oriented to the problem encountered.
- Capable of providing system design support that benefits more than the current project they are actively assigned to.
- Occasionally, if needed, may step in place of system design lead
Qualifications
- Typically 6+ years of experience in the production of games for consoles and PC in system design roles.
- Typically at least one shipped AAA title with Game design role credits.
- Track record in at least two game systems (spawning, economy, progression).
- Understand the basics of all important game systems and their dependencies.
- Have a very strong understanding of system interactions, consequences of specific implementation and scalability of systems.
- Unreal Engine Editor working proficiency.
- Strong analytical and formal thinking, able to break problems down in their key variables and identify the relations between them.
- Understanding of mathematical modeling in game design and what the numbers mean in practice.
- Ability to conceptualize, pitch, and implement game systems and features using various tools, technology, and visual language.
- Demonstrated ability to communicate and align design vision with internal partners and the target audience.
- Deep understanding of systems design, player psychology, and emerging industry trends.
- Great understanding of creative and game development processes.
- Good Unreal 4 or 5 experience
- Self-motivation.
- Good mentoring skills.
- Strong verbal and written communication skills in English.
Nice to have:
- Previously shipped action RPG, Shooter or similar
- Background mathematics, economics, statistics or other technical fields that can project into work with systems
- Strong presentation and explanation skills
- Detail oriented
- Scripting experience
- Interested in social sciences and human psychology, especially considering player motivation and group behaviors
- Bachelor’s degree in game design or any related field
Additional Information
Au Canada
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Un ensemble d’avantages sociaux payés à 100 % par PCF. La compagnie d’assurance rembourse les réclamations à 100 % (jusqu’à 1000 $ de services par année, en plus d’une couverture familiale ou individuelle).
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Une couverture dentaire complète, y compris les soins dentaires majeurs et l’orthodontie.
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La cotisation égale au REER à hauteur de 4 % avant déductions fiscales, 100 % acquis dès le premier jour.
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Une semaine de congé payé pendant les vacances d’hiver.
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20 jours de congé payé et 5 jours de congé de maladie payé.
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Des séances gratuites de soins virtuels de santé et de bien-être mental, incluses dans le régime pour les membres et leurs personnes à charge.
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Un salaire compétitif et des primes annuelles basées sur le rendement.
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Des occasions de développement personnel et la possibilité d’œuvrer dans un environnement mondial.
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L’occasion de travailler au sein d’une équipe créative avec des personnes passionnées par ce qu’elles font.
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Canada
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Benefit package 100% paid by PCF. Insurance company reimburses 100% of claims (Up to $1000 per service a year, as well as individual family coverage).
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Full Dental coverage, including major dental and orthodontics.
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4% RRSP matching before tax deductions, 100% vested on day 1.
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Paid week off during Winter Holidays.
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20 paid vacation days and 5 paid sick days.
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Free virtual health and mental wellbeing sessions included in the plan for members and their dependents.
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A competitive salary and performance-based annual bonuses.
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Personal development opportunities and ability to work in a global environment.
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Work in a creative team with people full of passion for what they do.
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About the job
Feb 13, 2024
Full-time