- Collaborating with artists, designers, and other engineers to design, research, innovate, and implement rendering technologies and feature sets
- Work closely with technical artists to create highly-productive content workflows
- Extensive profiling and optimization experience
- Passion for graphics programming and staying on top of current technologies
- Strong communicator who loves the iterative technical and creative process
- Desire to understand a product holistically and contribute creatively
- Know when to be pragmatic and when to be blue sky
- Make engineering trade-offs that align with business objectives
- Must embrace teamwork, as well as solve problems independently
- 8+ years professional experience in software development
- 5+ years professional experience in Unity
- Experience with DX11, HLSL, GLSL, ShaderLab, and Shader Graph
- Extensive GPU programming and Shader experience
- Experience developing tools and workflows
- Proficiency in developing objected-oriented software, with proven experience in one or more relevant languages (C++ or C#)
- Experience with the entire development life-cycle from concept to launching
- Possess wily and unconventional thinking
- Eager to roll up your sleeves to make contributions outside of your specialty
- Strong background in AR or VR
- Experience working on mobile graphics chipsets
Individual pay is determined by skills, qualifications, experience, and location. Compensation details listed in this posting reflect the base salary only, and do not include bonus, equity or sales incentives, if applicable. In addition to base salary, Meta offers benefits. Learn more about benefits at Meta.