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Senior Shader Artist

S

Location
AD, AL + 48 more
Seedify

Job Description

Material Artist | Seedworld

We are seeking for experienced Material/Shader Artist to work on one of the biggest Metaverse projects ever Seedworld on Unreal 5.2+. As a material/shader artist you will deploy your excellent understanding of Unreal and usual artist softwares (Substance Painter, Designer, Zbrush, etc) to create and optimize shaders for assets and landscape for Seedworld.

Responsibilities:

To work closely with the Art Department team to develop shaders for assets and landscape as part of the vital look development phase.
Shader development should match the artistic style of Seedworld.
Shader and procedural textures development will be based on reference artwork, paint overs and look development target imagery under the Art Director supervision.
To help create quality shaders for human characters as well as fantasy that match the Art Director’s expectation.
Apply knowledge of shader optimization for memory and frame rate budgets.
Work with Art Directors, Technical Artists and Developers to understand technical requirements and ensure the pipeline is as efficient as possible.
Research into new shader development techniques and apply to production.
Ability to create custom nodes or functions required by the research and development.
Active participation in technical and artistic discussions and problem solving.
Ability to summarize his work and documentation to make internal and outsourcing communication better for the full team.

Required Qualifications:

5+ years shader development experience in the gaming industry with at least one AAA game shipped on PC or console in the last 5 years.
5+ years of experience using Maya, Photoshop, Z-Brush, Mudbox or equivalent.
5+ years of shader development for Unreal, on all its shading tools. (Node, Blueprint, HLSL, …)Development experience would be an appreciated plus. (C++ programming, etc.)

Desired Qualifications:

Strong experience with developing and compiling shaders within Unreal.
Good visual and technical understanding of shading, texturing and look development.
Good artistic eye to complement the technical knowledge and ease collaboration with the Art Director.
Experience with complex and specific shaders (Water, SSS, Foliage, etc.)Experience with OpenGL GLSL/HLSLStrong experience of lighting both from a technical and artistic perspective within Unreal.
Strong knowledge of all the 3D requirements before shader (UV, Texture Layout) and common texturing pipelines.
Fast, organized, collaborative and able to handle feedback.
Strong organizational, communication skills and a fluent level in english along with understanding production values, deadlines and priorities.

Bonus Skills:

Experience with developing shaders in ShaderFX for Maya essential.Knowledge of scripting (Python, Mel, C++ scripting, Blueprint) useful.Experience with FX shaders.

Advice from our career coach

As a Material Artist for Seedworld, you will play a crucial role in developing shaders for assets and landscapes that match the artistic style of the project. To stand out as an applicant, you should showcase your extensive experience with shader development in Unreal Engine and artist software like Substance Painter, Designer, and Zbrush. Here are some tips to help you stand out:

  • Demonstrate at least 5 years of shader development experience in the gaming industry with experience shipping AAA games.
  • Showcase your proficiency with Maya, Photoshop, Zbrush, and Mudbox or equivalent software.
  • Highlight your experience with shader development in Unreal Engine, including knowledge of Node, Blueprint, HLSL, and potential development experience with C++.
  • Emphasize your strong visual and technical understanding of shading, texturing, and look development.
  • Detail your experience with complex shaders like Water, SSS, Foliage, etc., and strong knowledge of 3D requirements before shader development.
  • Highlight your organizational skills, ability to collaborate, handle feedback, and communicate effectively in English.
  • Any additional skills like developing shaders in ShaderFX for Maya, scripting knowledge in Python, Mel, C++, or experience with FX shaders would be a bonus.

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About the job

Nov 11, 2024

Full-time

  1. AD Andorra
  2. AL Albania
  3. AT Austria
  4. AX Åland Islands
  5. BA Bosnia & Herzegovina
  6. BE Belgium
  7. BG Bulgaria
  8. BY Belarus
  9. CH Switzerland
  10. CZ Czechia
  11. DE Germany
  12. DK Denmark
  13. EE Estonia
  14. ES Spain
  15. FI Finland
  16. FO Faroe Islands
  17. FR France
  18. GB United Kingdom
  19. GG Guernsey
  20. GI Gibraltar
  21. GR Greece
  22. HR Croatia
  23. HU Hungary
  24. IE Ireland
  25. IM Isle of Man
  26. IS Iceland
  27. IT Italy
  28. JE Jersey
  29. LI Liechtenstein
  30. LT Lithuania
  31. LU Luxembourg
  32. LV Latvia
  33. MC Monaco
  34. MD Moldova
  35. ME Montenegro
  36. MK North Macedonia
  37. MT Malta
  38. NL Netherlands
  39. NO Norway
  40. PL Poland
  41. PT Portugal
  42. RO Romania
  43. RS Serbia
  44. SE Sweden
  45. SI Slovenia
  46. SJ Svalbard & Jan Mayen
  47. SK Slovakia
  48. SM San Marino
  49. UA Ukraine
  50. VA Vatican City
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