VFX Artist | Seedworld
We are seeking an experienced VFX Artist to work on one of the biggest Metaverse projects ever Seedworld on Unreal 5.3.
As a VFX artist you will deploy your excellent understanding of Unreal (Niagara Blueprint) and usual artist softwares (Photoshop, Substance, 3D modeling package, etc) to create and optimize particle systems, shaders and other VFX that match with the Seedworld unique style.
Responsibilities:
- Create visual effects art assets that balance performance, efficiency, and artistry to achieve optimal run time visual quality and game performance;
- Research, conceptualize and derive quality visual effects from references to apply on various aspects of the game;
- Collaborate with the art director, game designers, and developers to ensure that VFX meets the game requirements while adhering to artistic standards;
- Share knowledge and best practices with teammates;
- Actively participate in technical and artistic discussions and problem solving;
- Ability to summarize his work and documentation for internal external communication.
Required Qualifications:
- 4+ years of experience in similar roles with at least one AAA game shipped on PC or console;
- Prior experience creating 2D and 3D stylized visual effects;
- Experience working with Unreal game engine and Niagara;
- Knowledge of software like Maya/Blender/Houdini, Photoshop/Substance, Embergen, etc.
Desired Qualifications:
- Good visual and technical understanding of FX shader;
- Good artistic eye to complement the technical knowledge and ease collaboration with the Art Director;
- Strong knowledge of all the 3D requirements before shader (UV, Texture) and full game pipelines;
- Experience with developing shaders/materials;
- Fast, organized, collaborative and able to handle feedback;
- Strong organizational, communication skills and a fluent level in English along with understanding production values, deadlines and priorities.
Bonus Skills:
- Knowledge of scripting (Python, HLSL, Blueprint) would be useful.