As a Graphics Software Engineer on the Reality Labs team at Meta, you can help build new, innovative hardware and software that radically redefine the way people work, play and connect. What we build today could one day be the norm. So to be here today is to truly be at the heart of change and the frontier of what's to come. We're the people helping to define the metaverse. We may not have all the answers. But together, we're getting closer.Graphics Software Engineer, Rendering - Reality Labs Responsibilities
- Develop innovative graphics frameworks, algorithms, and tools to maximize graphics quality and performance
- Partner closely with various infra and product teams across Meta, on camera, graphics, upcoming hardware, media enhancements, and more to create real-time rendering architecture
- Building tools and pipelines for generating very realistic synthetic images
- Enable high fidelity experiences through remote compute solutions on smaller devices with limited battery
- Building rendering subsystems for platforms such as Spark AR and Horizon
- Build a platform for cloud streamed games
- Document and support graphics features
- Write high-quality, performant, and maintainable code
- Collaborate with cross-functional engineering teams to deliver innovation into AR/VR products
- Bachelor's degree in Computer Science, Computer Engineering, relevant technical field, or equivalent practical experience.
- 6+ years of graphics software engineering experience or 2+ years of graphics software engineering experience with PhD
- 6+ years of experience with C/C++ programming
- 6+ years of object-oriented and component-based design experience
- Problem-solving and communication skills
- Experience delivering AAA Games, working on Graphics subsystems or the Game Engine AR/VR experience
- Knowledge of ray tracing, rasterization and linear algebra
- Experience with low level performance profiling and optimization
- Experience implementing 3D graphics features such as lighting, effects, shaders and other low-level systems
- Experience with tools such as Maya, Houdini, Blender, 3Ds Max, Arnold, RenderMan, or Cycles
- Experience with either DirectX/Vulkan/OpenGL/Metal
Individual pay is determined by skills, qualifications, experience, and location. Compensation details listed in this posting reflect the base salary only, and do not include bonus, equity or sales incentives, if applicable. In addition to base salary, Meta offers benefits. Learn more about benefits at Meta.